![]() Torment: Tides of Numenera ($4,188,927), Mighty №9 ($3,845,170), Hex: Shards of Fate ($2,229,344), and Massive Chalice ($1,229,015) were all funded just the year prior among other titles that collected over a million dollars in pledges. But while the amount they gathered was respectable (Critically-acclaimed Shovel Knight only received $311,502 in pledges), 2013 saw some of the largest pledges for video games in the platform’s history. It was clear that they were hoping for more as their stretch goals went up to $2,400,000 for a live concert by Sakimoto. It didn’t help that the tactical RPG genre was already quite a niche on it’s own.īy the end of their campaign, they only amassed $660,126 through their 15,000+ backers barely going over their goal of $600,000. A lot of big video game projects like inXile’s Wasteland 2 and Peter Molyneux’s now-infamous Godus were delayed. A number of campaigns that came before it were already showing signs of how flawed the system could be. But this was the start of 2014 and people had begun to show signs of Kickstarter fatigue. They also managed to fuel the nostalgia flames by bringing in Akihiko Yoshida for art and Hitoshi Sakimoto for music both of whom have collaborated with Matsuno before.įor many long-time fans of Matsuno’s work, this was a dream team. ![]() To add further to it’s appeal, the project included the involvement of none other than Yasumi Matsuno himself one of the key figures of both those inspirations. “ Unsung Story: Tale of the Guardians”, it was called. Cryptozoic launched a crowdfunding campaign for Hex: Shards of Fate on Kickstarter, raising more than $2.2 million to create the game.Nearly 4 years ago, a Kickstarter project from developer studio PlayDek promised a tactical turn-based RPG along the veins of Tactics Ogre and Final Fantasy Tactics. The free-to-play game was pitched as a blend of collectible card games and massively multiplayer online role-playing games, and designed by the team that developed the World of Warcraft trading card game. ![]() Hex: Shards of Fate was announced in 2013. That is why we brought this lawsuit and why we are happy to announce its resolution through a settlement and license that both protects the valuable intellectual property of Magic: The Gathering and allows Cryptozoic and Hex to move forward with Hex: Shards of Fate." "However, we will not hesitate to take action to protect our intellectual property and the amazing work of hundreds of dedicated Magic team members around the world. "Wizards of the Coast has always welcomed new games to the trading card game genre, and we encourage TCG fans to not only play Magic, but to try many different games," said Wizards of the Coast CEO, Greg Leeds. "We believe that the gaming community will benefit from knowing that Hex: Shards of Fate is no longer subject to litigation." "We recognize that Wizards owns valuable intellectual property in Magic: The Gathering, are happy to have this matter settled and excited to move forward with Hex: Shards of Fate," said Hex Entertainment president and CEO Cory Jones in a statement. Terms of the settlement between Wizards and Cryptozoic and developer Hex Entertainment were not disclosed. Wizards alleged that Hex: Shards of Fate "copied the overall plot, elements, theme, mood, setting, pace, creatures and sequence" of Magic: The Gathering - and its digital forms Magic Online and the Magic: The Gathering - Duels of the Planeswalkers franchise - as well as the "cards, plot elements, circumstances, play sequence and flow." Wizards of the Coast, which is owned by Hasbro, sued Cryptozoic in 2014 over Hex: Shards of Fate. Magic The Gathering publisher Wizards of the Coast and Cryptozoic Entertainment have settled a lawsuit over the latter's online digital trading card game, Hex: Shards of Fate, according to an announcement from the companies.
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